My blog was frozen for a month, as I've been undergoing some re-evaluation regarding my relationship with, among all, art, creativity and demos. Therefore, many of the topics I wanted to write about felt quite meaningless at the time.
The process is still going on, but let me provide some intermediate results.
For the last seven years, most of my demoscene productions have been for eight-bit platforms, usually the VIC-20. There are quite many aspects I like in this "extreme" demomaking: the technical challenge; the possibility to "break the boundaries" over and over again; the required perfectionism; and of course, the lovely 8-bit esthetics in general.
However, there's another aspect of things -- that of art and expression -- which, in the end, I consider more important than the "engineering" side. So, during all these years, I've spent quite a lot of time for fitting my "artistic visions" in the circuitry of old computers. However, the medium has always felt somewhat clumsy in this respect, because of the continuous consideration of platform limitations and how to overcome them in order to attain a passable result.
Because of these problems, I decided some months ago to split my demowise creativity into two categories: "technical" (8-bit platforms) and "conceptual" (modern computers). This process hasn't been very smooth, however, and every time I attempt democoding with semi-modern peecees I come down to all kinds of philosophical questions and rebellious thoughts, which can often be simplified into "scene sucks".
Yes, the good old "scene sucks". That's what I started my demoscene career with. At that time, I wasn't happy about what demos were like and what they stood for, so I wanted to create something completely different. After some years, however, I found a comfortable niche within the scene, so my rebellion also faded somewhat. Of course, a VIC-20 or an Atari 2600 is somewhat "rebellious" in itself already, so there's little need for additional boosting anymore.
Now that I'm no longer exclusively an 8-bit artist, however, I feel like switching back to this "rebellious mode" once again in order to create something meaningful and not just plain "genre kitsch".
I don't want to create art that is unanimously adored by a marginal subculture but yawned at by everyone else. I'd rather like to create art that is hated by the majority of sceners, but which is considered interesting by many outsiders.
And yes, I'd actually like to forget the whole concept of "scene" for a while, because it tends to build some unwanted boundaries.
Alternative Party 2007 is going to take place in the next weekend. I've been looking at it as an ideal event for releasing something totally different that would mark the beginning of a new era of rebellion. So, be warned.